FLVPlayer and Cuepoints
Yet another one of my flash project. This time involving sync'ing flv and frames. Since the flv will be loaded from CDROM, there might be a delay between loading time and actually playing time. Also user could pause, so we need to use cuepoints to sync.
The following generic code does what i want:
my_FLVPlybk.contentPath = "http://www.helpexamples.com/flash/video/water.flv";
// add 2nd AS cue point using time and name parameters
my_FLVPlybk.addASCuePoint(1, "elapsed_time2");
var listenerObject:Object = new Object();
listenerObject.cuePoint = function(eventObject:Object):Void { trace("here");}
my_FLVPlybk.addEventListener("cuePoint", listenerObject);
Funny thing is you HAVE to define contentPath BEFORE the cuepoints ....
Sux..
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